For their final Blender assignment, my grade nine students were asked to make an object (in most cases a car) go around some kind of track that followed the contour of the ground. These are some of the more creative projects that I received. Please note that in some cases the source doesn’t perfectly match the video. For some there were extenuating circumstances, and the others had it reflected in their scores.
I like the solid feel that this scene has, despite the glitches in the terrain texture mapping. I did keep expecting the truck to transform.
I’m not completely sure, but I think I would really enjoy driving this car.
I’m not sure if the camera angle really does it justice, but this scene has a really nice switchback. The car, the road and the terrain are all nicely modelled and textured, a rare combination.
This was the only project where the car had headlights that actually project light. Very nice.
While not technically brilliant, the creativity and sheer strangeness of this scene made it impossible to exclude.
I love the creative use of white balls for clouds and the covered wagon was icing on the cake.
The car bouncing around the track is pure vanilla, but the end is pretty impressive. It brought to mind the end of a movie that I saw as a kid.